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YSort + tilemap issue... — Godot Forum From the specs: 4.3. Z Index on Control Nodes? : godot - Reddit How to make Control nodes stick to the top and bottom of the viewport We can use a VBoxContainer and push the top and bottom parts of the UI apart with a Control node with its Vertical Size Flag set to Expand. gdscript - .translated function not working in Godot / best way to ... Godot version 3.2.3 control z-index ordering nodes Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community. Recent questions tagged z-index - Godot Engine - Q&A In my opinion, doing this will solve most, if not all of the more basic z-index issues. Help! Unable to change z_index of child via script : godot I have tried set z index () in code, and just setting the default z index at the root of each individual scene which I will be instancing, on the assumption they will be instanced with that z index. Elements that are flex items or grid items can use z-index even when position is static. CSS Z-Index Not Working? How to Fix It Using Stack Order but it doesn't work! Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the . The solution is to use a CanvasLayer node as a parent to the UI. Issue description (what happened, and what was expected): When I attach a mouse_enter signal connection with a Control node things aren't working correctly. The hud node is associated with the game because it updates player attributes dynamically. This is called the stacking order. The background and borders of the root element. When _ready () runs on my TileGrid it first creates all the child . Hope that helps. Hello all, I want to change the Z index value of my sprites according the Y position of each one. Z-index for the Button node? Or... all Control Nodes? - GitHub Here, icon1 has its z-index set to 1. , sons.size()): sons[i].z_index = position.y. the x, y are the coords where the parallax background will start and the w and h are to where it will expand, so 0,0 starts at the top left pixel and then will expand to i.e 720 and 1280 . UI Layout using Containers in Godot - GDScript Something like this should work when attached to the node, though I have not tested it: var canvas_rid = get_canvas_item() # You may need to adjust these values VisualServer.canvas_item_set_draw_index(100) VisualServer.canvas_item_set_z_index(100) Here's the documentation for the various functions: get_canvas_item; canvas_item_set_draw_index However, Godot will automatically add the node below the menu making hud take precedence. The solution is to use a CanvasLayer node as a parent to the UI. table. Why element with position absolute and z-index not working? If you set position to other value than static but your element's z-index still doesn't seem to work, it may be that some parent element has z-index set. In my project the game node game is dynamically generated and added only if the Player begins a new game from the main menu node. Download "SimpleRPG Map Tiles" map_tiles.png - 5 KB Add a StaticBody2D node as a child of Root and rename it Rock.